Mar 15, 2006, 03:50 PM // 15:50
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#81
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Well, I play little to no PVP, so I suppose that influences my opinion quite a bit.
I suppose I have been coddled by the ranger elites, most of which stand just fine on their own. I must admit I am utterly addicted to Oath Shot.
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Mar 15, 2006, 03:55 PM // 15:55
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#82
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quickshot: PERFECT spike after a dual shot, hits precisely at the same time because of its speed
Crippling Anguish: Slowdown=warrior shutdown/flagrunner shutdown
Ether prodigy: Unlimited energypool
Signet of Midnight: Especially combined with mantra of inscriptions, warrior pwange
Poison Arrow: no 3 sec preperation time, hardly any energy, long poison duration
Glimmeringmark: Anti-iway
Amity: Anti-iway but still pretty much sux
Escape: Speedboost+dodging attacks
Keystone sig: yeah sux atm
But for the rest, theyre not that bad are they?
Unyielding Aura or Keystone signet has my vote
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Mar 15, 2006, 03:58 PM // 15:58
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#83
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by Shinsei
Poison Arrow. Oh hello apply poison! What's that? You're a cheaper method of poisoning people AND you're not an elite? That's unpossible!
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I myself prefer PA over AP. Of course, I rarely get to bring PA anymore, as my elite slot is pretty much permanently Oath Shot, but it's still a good elite. 5 mana cost (might as well be nothing with expertise), 1 second "cast" time, and the poison lasts 5 seconds longer w/16 WS. No (ok very little) chance of interruption, spammability, and 28 seconds of poison with a poisoner's string.
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Mar 15, 2006, 04:08 PM // 16:08
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#84
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Krytan Explorer
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elemental : mind spells closely followed with mist form, ether renewal and thunderclap (energyloss is a tad to high)
mesmers: keystone signet (because of lack of signets)
monk : peace and harmony + unyielding aura
necro: grenths balance
ranger: incendiary arrows, quick shot could use an unblockable/unevasionable mod
warrior: skull crack
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Mar 15, 2006, 04:25 PM // 16:25
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#85
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Flourish, Skull Crack, Poison Arrow, Keystone Signet, Glimmering Mark, Crippling Anguish, Earth Shaker- take your pick.
Glad's Defense and Defy Pain don't get a mention, since they're useful in PvE.
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Mar 15, 2006, 04:40 PM // 16:40
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#86
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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>>>>>Quick<<<<< Shot
Energy Cost: 5
Activation Time: >>>>>>>>>>>>>>>1<<<<<<<<<<<<<<<<<<<<<<<
Recharge Time: 1
?????????????????????????????????
Nothing that you need 1 second to cast can be quick...
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Mar 15, 2006, 04:45 PM // 16:45
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#87
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Krytan Explorer
Join Date: Feb 2006
Location: Oklahoma, USA
Guild: None
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Quote:
Originally Posted by Lampshade
Quick Shot gets a second
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That shouldn't even be an elite.. so horrible.
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Mar 15, 2006, 04:47 PM // 16:47
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#88
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Ascalonian Squire
Join Date: Dec 2005
Location: Michigan
Guild: Bahadur of Ragnarok [BOR]
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What the hell is wrong with amnity? It's essentially a pacify AoE. Sure its a bad skill if you cast something like metoer storm afterwords, but I have used amnity in degen builds with well co-ordinated teams before and had it work quite well.
Also, I agree with Aera, quickshot has its purpose.
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Mar 15, 2006, 05:05 PM // 17:05
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#89
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Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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Shield of deflection gains my vote...too much energy for too short a duration IMO
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Mar 15, 2006, 05:15 PM // 17:15
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#90
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Ascalonian Squire
Join Date: Dec 2005
Location: The Eternity Gate
Profession: E/Mo
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Can anyone say lightning surge, really uselss skill. Maybe wihout the exhaustion or delay it could be good, maybe.
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Mar 15, 2006, 05:22 PM // 17:22
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#91
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Ascalonian Squire
Join Date: Mar 2006
Guild: Dragon Order
Profession: Me/W
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Quote:
Originally Posted by Jas D
That shouldn't even be an elite.. so horrible.
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you guys ever tried Quick Shot ?
it sounds like you dont tbh
< 1 sec for the whole shot sequence. and i think that the description includes airtime of the arrow especially combined with Tiger's Fury.
imho a shot with a shortbow will stay well within 1 sec from activation till arrowlanding.
i agree with Aera: PERFECT spikerskill for dualshot combo
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Mar 15, 2006, 05:22 PM // 17:22
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#92
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Krytan Explorer
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Im a little surpised at all the quickshot hate.
If your objective is to apply pressure then quickshot is a really good skill to up your dps. I guess people assume that rangers dont apply pressure well unless they are spreading posion. The flexablity in quickshot is that - you can apply pressure (on a point target like a warrior does) and support a spike with one skill.
I think a lot of elites are not "practical" to use because collectively our builds are optimized for the natural flow of how the game is played. Because of this, certain skills just dont fit in even though they could be perfectly fine or maybe great in select situations.
That being recognized a lot of elite skills are worst because other elites are better.
They are better mostly because they address a majority of situations that arise (metagame) or are very good at allowing situations for players to create.
Also, they are better for the ease of coropative use. The more independent a skill is the more use it will get because teamwork takes a significant amount of work in this game.
Last edited by Goonter; Mar 15, 2006 at 05:26 PM // 17:26..
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Mar 15, 2006, 05:24 PM // 17:24
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#93
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Academy Page
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Signet of Midnight is NOT useless!!
I can't count how many times it saved my ass when I play as bonder in PVP. As a bonder I stay away from combat unless a bond fell off (if I have extra energy I cast an Aegis or similar rather than getting close in), but I always have that one warrior constantly chasing me and preventing me from casting the vital Blessed Signet. Since as I said I usually stay away from combat, its me+enemy warrior in one place and everyone else in another.
So you just don't realize how useful it is for me to throw a Midnight on that guy, and calmly cast my bonds and self healing while he swings around his hammer and not hitting crap. By the time blindness wears off, the signet of midnight recharges. 95% of warriors don't have mend ailment with them, and I can simply neutralize any single warrior on me while keeping my primary job as a bonder going full swing.
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Mar 15, 2006, 05:26 PM // 17:26
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#94
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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I see a lot of people saying Lightning Surge. I actually used Surge back in the day when I thought Air ele was the greatest character. Granted this was several months ago and I had not been playing the game for very long. I still don't think that it is a terrible elite. It may not be that great but it doesn't suck.
I would cast surge, then immediately after cast orb. Surge and orb would strike almost immediately and orb was a guaranteed hit since the target was knocked down. If you want to use a lightning elite I think that it is better then mind shock. It has an unconditional KD and comparable damage to shock. The delay on surge compliments orb well since it provides a decent spike when they both hit at the same time.
Worst elite Flourish.
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Mar 15, 2006, 05:29 PM // 17:29
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#95
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Academy Page
Join Date: Feb 2006
Location: Ireland
Guild: Fcuk
Profession: W/R
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has to be aura of faith.pointless waste of an elite.
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Mar 15, 2006, 05:49 PM // 17:49
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#96
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Frost Gate Guardian
Join Date: Dec 2005
Location: I'm the guy right behind you staring through your head . . . .
Profession: W/
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Unyeilding aura is bad as a res, but it's fun to say "Do what I say or you die." Keystone signet will be good eventually- did you see the number new signets in the locked list? Also, when combined with Mantra of Signets*, it goes like this:
Use all signets. Mantra, Keystone. Use all signets again. Keystone. Use all signets again, for three uses of your entire army of signets with no recharge time. This is still not the best, but oh well.
*Note: Mantra of Signets is the one-shot version of Inscriptions- it makes your next signet recharge instantly.
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Mar 15, 2006, 05:49 PM // 17:49
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#97
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Wilds Pathfinder
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For people who are hating on QS, you need to understand you are basically increasing your DPS with little or no energy management required.
Crippling Anguish bad? It is a very good warrior hate. Conditions like cripple are much easier to remove and with Mend Ailment and Mend Condition and Restore - conditions can be used to even increase healing! With Hex - not so unless Dwayna's Kiss which is rarely used and not as give as much healing as the Mends.
You can even use it on monks to slow them down for a warrior gank.
Not to mention that CA has a decent recharge time of 20 seconds (just like burns and surge) and adds health degen.
I think many people here are too focused on PvE and cannot see beyond it.
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Mar 15, 2006, 06:00 PM // 18:00
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#98
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: The Dark Masters
Profession: W/Mo
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I'd say Skull Crack. Complete waste of an Elite.
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Mar 15, 2006, 06:17 PM // 18:17
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#99
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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Skull Crack. Might not be THAT bad if it required no adrenaline.
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Mar 15, 2006, 06:26 PM // 18:26
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#100
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Flourish is an excellent and I dare say even overpowered elite for pve. You get energy back, and instant recharge for skills that would usually be too cumbersome for warriors to use. For example, thrill of victory would take 8 seconds to recharge, savage slash 10, and desperation blow also something like that. But with flourish you can use these, flourish and have them all back to use again. Opens up a whole can of skills you wouldn't usually use.
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